
Skarn Lonewolf
|
Posted - 2005.05.05 18:27:00 -
[1]
question of logic ? with this patch, we'll get ( or around ) the same logic of scaling than targeting time.. as we all know most the ship is little, more time you need to target it.. sound logic, no problem. now ( or in futur when this patch will become live )missiles will have scaled dmg, if you use a torpedo ( designed for large ships and large object ) on a fregate type you'll do less dmg than on a BS at the inverse if you use a light missile you'll do full dmg on every type of ships as their " blast" radius will be smaller or equal to the ship radius.. to resume bigger is your missile less dmgs can be deal.. ( i don't speack about a specific value of dmg i speack about a scale of dmg to be clear ). for those who need a more sharp picture: if you use a tactical nuclear missile you'll be abble to erase a town from the landscape ( building, bridge, etc...) but you won't obliterate the car or the truck because they are smaller than the missile previous dmg scale(and move faster than a building ). and at the inverse if you use a portable missile as a stinger, you'll be able to destroy a carrier. even if it's not the the previous goal of this missile (that will be a question of time and quantity ). you got it ? 
if it's sound logical to reduce dmg because you can avoid a part of the blast ( speed factor.), it's not logic to be less damaged by a torpedo than a light missile ( we are still in scale view ) the correct logic is : if you hit a ship with a size radius > to your missile blast radius you do less dmg ( why ?, simply because your missile is too light to damage the ship structure/armor with efficience ). if you hit a ship a size radius <= to your missile blast radius you do full dmg ( why ? because you have fire a missile abble to damage the armor with efficience ). and after you still can apply the speed/resists factor to reduce the real dmgs.
well i hope you got the picture and sorry for the typing mistakes , english isn't my natural language.
PS: i know its not the purpose of this link, but you should look the dmg logic on turrets too.. taking the size of the weapon used over the size of the ship hit would be a great step on combat balance, if its apply to all weapons types and apply with the corect logic ( mine of course )
No sig, this is making lag this forum, mine is 59 octets !
|